Ventrue

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Regal, commanding and aristocratic, the Ventrue are the harsh lords of the Danse Macabre. The Ventrue most often come from the closest the modern world comes to feudal nobility: the ranks of professionals, the cream of high society, the scions of old money or political dynasties. As new professions and new forms of power arise, the Ventrue bring them into the clan. Through whatever means necessary, the Ventrue rise to the top of the undead heap.

Nickname: Lords

Clan Disciplines: The Ventrue master Dominate, the Discipline of mental subjugation. Their strength is not diminished on beasts, as they exert themselves with the power of Animalism over lesser creatures. And as Lords must be fit enough to resist challengers, their undead bodies are gifted with Resilience.

Favored Attributes: Presence or Resolve

Weakness: Power corrupts, and among the Ventrue, even the thirst for power can corrode an ambitious Kindred's moral bearings. Over time, a Ventrue's mind becomes fragile. Therefore, Ventrue characters are more prone to gaining derangements when they suffer a loss of Humanity.

taken with permission from :: ordodracul.com ::


House Rules

There are currently no house rules for Ventrue.


Clan Eminence Information

Ventrue eminence is a capitalist's paradise. Not only do they literally almost have free reign over the financial districts, but they also find manipulation of the local political system to be much more easy. This is represented by Financial and Bureaucratic Allies 1. Additionally, with the increased interest in the financial markets, the Ventrue has much more time to plan their finances accordingly, and enjoy the benefits of double resources for the month. The Prince, the Master of Elysium, nor anyone else can strip a Ventrue of her final dot of City Status. The Prince can still call a Bloodhunt, however.

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