Underground Atlanta

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Renown: 4

Description

The retail and entertainment offered in the two buildings comprising "Underground Atlanta" are unique for a variety of reasons.

First and foremost, a variance from the city allows them a later closing time than any other stores in the city, 4 AM, making the retail here absolutely indispensable to the consumer minded vampire.

Secondly, bar patrons are allowed to take their drinks in the area from bar to bar, giving the place a very open, party like atmosphere. It's largely a tourist destination now but the area certainly has its share of Atlanta regulars as well.

Those looking for deep intrigue and dark secrets here will be disappointed. Underground Atlanta doesn't quite live up to it's rather mysterious sounding name. It is, for all intents and purposes, two malls very close to each other, with a few bars and nightclubs, and a variance from the city.

Size, Location and Security

Size --, Location 3, Security 1

Benefits

Minor

You know a few of the local mallrats and they like to brag about their shoplifting exploits. Maybe they'll show you a trick or two...

+1 Larceny, once a week convince mallrats to commit petty theft for you (one general equipment item under $100)

Sizable

You've moved up at this point, and while the mallrats still look up to you, you can socialize with people who aren't overgrown children now as well. The local bars welcome you and covers at nightclubs are waived routinely, you're a popular fellow!

+1 Larceny, once a week convince mallrats to commit petty theft for you (one general equipment item under $200), +1 socialize, gain the barfly merit for Midtown only

Uncontested

You are the coolest of a relatively lame bunch of people. Everyone looks up to you and you get the VIP treatment. In the dim light of the nightclubs you look more attractive, and your frequent interaction with people assuages some of the worst effects of the beast.

+1 Larceny, once a week convince mallrats to commit petty theft for you (general equipment totaling to under $300), +1 socialize, gain the barfly merit for Midtown only, +2 to striking looks in nightclubs, Humanity penalties for dealing with mortals are reduced by 1
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