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Different Pool Games

Actual pool games have a lot more complex rules, but here's a basic overview for the most common pool games you'll encounter.

General Pool

Image:Pool.jpg

The balls are racked and then a coin is flipped to see who will break.

After the break, according to what balls went in on the break, the players pick "solids" or "stripes". Meaning, they'll shoot for their particular kind of ball, rather than the other's.

A player continues shooting until they do not score a ball into a pocket. Once they fail to make an appropriate shot, the other player takes control and attempts to shoot his/her balls into pockets in numerical order.

  • Shooting out of order makes someone lose their turn.
  • Scratching - ie, shooting the cue ball in - makes someone lose their turn, and the other person can place the cue ball where they want on the table.
  • Shooting in the eight-ball when it's not your "last ball" is an automatic loss of the game.

Once all of the balls of his/her chosen type have been shot in, in order, they then must attempt to pocket the black 8-ball. A player must "call" the pocket they intend to shoot the 8-ball into. Failure to do so results in a loss of the game if the 8-ball is pocketed.


9 Ball

Image:Pool01.jpg

Nine-Ball is played with nine object balls numbered one through nine and a cue ball. On each shot, the first ball the cue ball contacts must be the lowest numbered ball on the table, but the balls need not be pocketed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until missing, committing a foul (ie, scratching, not contacting the lowest ball with the cue first or something similar), or winning the game by pocketing the 9-ball. After a miss, the incoming player must shoot from the position left by the previous player, but after any foul the incoming player may start with the cue ball anywhere on the table. Players are not required to call any shot. A match ends when one of the players has won the required number of games.


General Pool Rules, Short Version

Pros: Short and dirty, no one will hate you for spamming their channel with rolls.

Cons: Not a very realistic representation of Pool.


Dexterity + Academics or Athletics

Roll until 10 successes are reached.


General Pool Rules, Longer Version

Pros: Good realistic example of how pool should work.

Cons: People might get cranky if you spam their channel with dice rolls.


The break is made (use a single die roll, odd numbers = heads, even numbers = tails).

Each attempted ball shot requires a roll of Dexterity + Academics or Athletics. However, each shot becomes increasingly more difficult, and there is a -2 penalty per roll (cumulative) until a player fails the roll. If an exceptional success is gained, it wipes the "slate" of penalties clean.

There should be seven total successes gained (there are seven balls on each "solid" or "stripe" variety) before the final, eight ball roll.

Each player can attempt to make a shitty shot opportunity if their penalty gets too high, or they just want to be a dick, by shooting their ball with the aim to make the other person's shot ridiculously hard. This is done with a Dexterity + Wits roll. Successes gained on that roll are penalties on the other person's next shot.


A failure on a roll just means a ball was missed or a scratch was gotten.

A dramatic failure means the 8-ball was pocketed accidentally.


9 Ball Rules, Short Version

Pros: Short and dirty, no one will hate you for spamming their channel with rolls.

Cons: Not a very realistic representation of Pool.

Like the General pool rules.


9 Ball Rules, Longer Version

Pros: Good realistic example of how pool should work.

Cons: People might get cranky if you spam their channel with dice rolls.


Like the General Pool Rules, except to win you need 9 successful rolls (1-9 balls).

Different than in General Pool, in 9 ball if you make 3 consecutive fouls you automatically lose the game - this means that you'd have to dramatically fail or fail three times in a row to lose a game.

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