Oakland Cemetary

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Renown: 3

Description

Nestled away in Druid Hills is a cemetery from the earlier days of the city. Rarely used now, it is filled largely with residents from the period of Reconstruction through about the 1940s. It covers about 6 acres or so of a sloping hill, and has the kind of old-fashioned tombstones that have been replaced in modern times with a brass plaque on the ground. There are towering monuments to dead men’s egos aplenty in the graveyard, from reconstructions of the Washington monument to epic monolithic crosses to 6-foot-high Confederate flags. While not a cemetery for the wealthy-class in particular, the upper-middle class and merchant class certainly made extensive use of it, and their vain efforts at immortality stand in silent tribute to their failure, surrounded by overgrown grass and weeds.

Not very many people go to Oakland any more. There really isn’t any more room to put new bodies, and there are depressingly few people who come to pay their respects to the dead. The city tries to come by once a month to clean up the graves, but they are notoriously lax, and other then the occasional high-school club trying to get in some community service the overgrowth is left to run the place. Every Halloween there is an event where the local young people project a movie on the blank side of a mausoleum, but other then that the nights are usually as silent as the graves.

There are exceptions, however. Kids have always been kids, and a number of double-dares to go up and touch some particularly scary grave or another get carried out from time to time, and a fair number of graves have been unceremoniously defiled by high-school sweethearts fumbling with their clothes in an attempt at consummation where they hope the dead will mind less then their parents.

This is by far the least disturbing of the visitors, however. There is a small group (sometimes called a cult) that sneaks into the cemetery on certain nights to seek out viable targets for their favorite pastime – necrophilia. As the graveyard sees few new burials (and let’s face it, “boning” a skeleton isn’t quite as pleasant and the pun may lead you to believe), they are not as frequent of visitors as they may like to be, but they’ve been known to come anyway. Their activities go largely unnoticed by the community on the whole (which is to say, they are so covert that the couple across the cemetery consummating their own love are likely completely unaware that someone’s recently deceased grandmother is being savagely and posthumously raped), and this is how they have operated for the past 2 years. Urban myths may talk about ghosts and zombies and crazy groundskeepers with shotguns, but the truly disturbing shit is the handful of weirdos that get hot and bothered by preserved corpses in funeral attire.

Size, Location, and Security

Size 5 (huge tracts of land), Location 0, Security 1

Benefits

Minor

You may have heard about these freaks, but you’ve never seen them. You’re familiar with the grounds and can find your way through just about all the major landmarks. You’ve even made inroads with the aforementioned crazy groundskeeper with a shotgun (that one wasn’t an myth), and are allowed to pretty much walk the grounds at will. You see some weird shit, hear all the rumors, and generally learn the secrets the cemetery has to offer.

+1 Medicine, +1 Occult

Sizeable

Okay, you’ve seen some shit. Some fucked up shit. You know the grounds like the back of your hand, and you’ve seen people having sex on them. A lot. Sometimes with dead people. You /could/ turn them in, but…why not get a piece of the pie? These kids are obviously disturbed and easily manipulated, and you’re definitely not above that.

+1 Medicine, +1 Occult, access to fresh cadavders, 9-again on Health-based rolls twice a month

Uncontested

You might as well be paying the groundskeeper now, since he’s listening to you anyway. The necrophiles not only know you, but veritably worship you as a dead thing they can fuck without digging you up – for a price, and under the right circumstances, of course. You’ve carved yourself a nice little niche in a largely lifeless cemetery, and have proved that sometimes all the dead have to do to rule things is be able to walk and talk.

+2 Medicine, +2 Occult, access to fresh cadavders, 8-again on Health-based rolls twice a month, 9-again on one Medicine-based mundane roll once per week (not for Contacts/Allies/Disciplines, etc), assume to have 5 vitae which can be taken once a month.
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