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New York City

New York carries on as usual; it carried on as usual when the towers fell, and it’ll carry on no matter what happens, and no matter who’s standing there. The skyscrapers, the yellow cabs, the brownstones and apartment blocks are all so very distinctive, and they seem to go on forever. But nowhere is it easier to be alone in a crowd than in this greatest of Western cities. It’s a city of potential killers, with a million Patrick Batemans and Travis Bickles and Sons of Sam waiting to emerge. In as much as any city can be typical, New York exemplifies the environment in which the Kindred thrive. Sometimes people just vanish here. Sometimes they go to bars and never come home. Sometimes, people who live alone vanish from their apartments; one day someone else moves in. The Kindred are all too happy to be the agents of that — but sometimes the Kindred are the ones who vanish. Soon, every vampire discovers that she is not at the top of the food chain, that the monsters whose territories border hers vanish, too, and no one knows where they go.

Achilli, J. et al. Damnation City. Stone Mountain, GA.: White Wolf Game Studio, 2007.

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