Mekhet

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Secretive and wise, the Mekhet are masters of all things hidden. They hunt from the shadows, preying secretly on victims and unlocking secrets that no one should know. The only common thread linking Mekhet is an affinity for the night itself or some metaphorical darkness, such as a pained soul or a thirst for knowledge. Mekhet are tutored intensely by their sires so that they understand the nature of the clan and its duties. Some prefer to let their progeny discover the Kindred world on their own, but not even these sires stray so far that they can’t watch a protégé’s progress.

Nickname: Shadows

Clan Disciplines: Mekhet master Auspex, the discipline of preternatural perception, gaining insights that make them particularly dangerous to Kindred. While they reveal others secrets, the Mekhet keep their own, and they have an affinity for Obfuscate, the discipline of concealment. Finally, they move with the blinding speed of Celerity, as quick as they are deadly.

Favored Attributes: Intelligence or Wits

Weakness: As creatures of darkness, the Mekhet suffer certain banes of vampiric existence more acutely than their fellow Kindred do. Whenever Mekhet suffer damage from sunlight or fire, they take an additional point of aggravated damage from that source.

taken with permission from :: ordodracul.com ::


House Rules

This was house ruled due to Mekhet lack of penalties for clan weakness:

  • Fear Frenzy - In fear frenzy stemming from Fire or Sun only, a Mekhet has -2 dice on their roll due to their innate fear of the light...


Clan Eminence Information

When the Mekhet are eminent, the Shadows' knowledge of secrets and sharing of useful information achieves a high. The Mekhet are allowed, because of increased presence, to utilize the services of more individuals over a wider array of fields, which is represented by the ability to use any Contact type, but only once per week. Furthermore, with so much information and understanding going on, the Mekhet are understood to have a natural nose for tricky situations and also find themselves with the Danger Sense Merit. Finally, the Mekhet have more time to peruse and dabble in natural tendencies and are allowed Computer Allies 1. The Prince, the Master of Elysium, nor anyone else can strip a Mekhet of her final dot of City Status. The Prince can still call a Bloodhunt, however.

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