From SuspireWiki
This is a quick list to Fief Benefits by Fief. The Fief name will take you to their description page on the wiki if you so desire.
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Glitter Gulch
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Fremont
- Society
- Level 1: The bright lights of the Fremont Street Experience awes even the most jaded of the World of Darkness’ denizens, but not you. While others are taking in the sight of the lights, singing and dancing, you know the best times to give you an advantage due to the distracting light show. When in possession of this Fief, characters experience one less humanity penalty. This means that characters with humanity 4 (-3 dice) will have a -2 penalty when dealing with mortals. This affects no other aspects of humanity.
- Level 2: The tourist mecca of the Fremont Street Experience makes for crushing crowds at times and a near barren wasteland other times, depending on the time of the night. Your pulse on the regular comings and goings gives you an edge while handling your business in Las Vegas. Once per week you may make any domain roll with the 9-again rule.
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Fremont East
- Fiscal
- Level 1: The flushing of money into redevelopment of the Fremont East area is not without it’s benefit for those who are seeking it. Business creation has it’s Resources merit Requirement lowered by one; furthermore each Business created pays +1 dot per month.
- Level 2: With the increase of development comes the need to offload other properties at a slightly reduced rate to those who’ll handle the necessary repairs and sell the properties at a higher price. You have access to special contacts working out of Fremont East which gives you the ability to expedite assorted paperwork in dealing with real estate. This means that locating rolls for havens take 30 minutes downtime instead of the usual 1 hour. In addition, any haven moves are done in 10 hours, not 25. Finally, havens or haven equipment can be purchased for -1 cost once per week.
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North Las Vegas
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Nellis
- Bureaucracy
- Level 1: The one thing there’s never in short supply around an air force base and it’s local establishments are tools and space. You find that you can locate very specialty tools rather easily of decent quality, and more importantly can utilize them to your own ends, so long as you bring them back in a timely fashion. This gives you the benefit of performing any crafts rolls twice as fast (it costs 50% of the usual downtime cost).
- Level 2: There’s a lot of traffic that goes into and out of an air force base. Not all of it happens to be military traffic. There’s more than a few civilians who work on bases, and more than a few local places for people to spend their money. As it turns out, there’s also places that one can send their people to learn from others who are exceptionally well trained and can learn through observation and chatting with off-duty sorts. You have direct access to individuals who can aid your retainers’ daily habits and practices; any Retainer merit you have for a human may have +1 Skill dot added to it, so long as it is in a Mental or Social skill, and may also gain +1 Merit dot. These bonuses are lost if your retainers no longer have access to these individuals (meaning you no longer have this level).
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Sunrise Manor
- Religion
- Level 1: Through community faith and influence within, you find that many of the calming exercises that people (of all faiths) perform can also work for your own beastial-tainted soul. Any degeneration check, or roll for derangement, you may make with +1 dice.
- Level 2: Sunrise is a rather large community, with plenty of places for worship. There are the mainstream Christian places, but also a smattering of smaller, alternative or non-mainstream places to purchase items and books that one can find if they look closely enough. This is not necessarily a bad thing for those who are truly interested. You know that there is also a healthy trade in imbued objects and have a couple more contacts in it than others might. This allows you to utilize the “Locate “holy” or “magical” items for purchase or trade.” use once a week instead of once every two weeks.
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South Las Vegas
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Boulder Strip
- Judicial
- Level 1: Worrying about immigration busts is a constant concern for the Mexican-Americans who live in South Las Vegas, the majority of them who live there illegally. Not every bust though sends the illegals back to Mexico, like most Americans believe. More than a few immigration officers are willing to “accidentally” let a few escape, for a price. Knowing these officers allows a Kindred to purchase one level of the “Staff” merit at the cost of 3 expense dots of under-the-table bribes per month.
- Level 2: Cops talk. They talk to other cops in their cop bars. They talk to the bartenders at these bars and to the other regulars. You’re one of these regulars. Knowing who to talk to, who gets a little loose lipped after a few beers and who likes their whiskey on the rocks gives you a leg up in the rumor department. You can make any Masquerade Heat rolls with a +3 dice bonus which ignores any negatives that may be normally given; any Masquerade Heat rumors specifically pertaining to police related events additionally gain 9roll.
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McCarran
- Underworld
- Level 1: Smuggling is well and alive through McCarran airport, since it handles regular airplanes, but also cargo and private jet traffic as well. In fact, it’s exceptionally easy if you know the hangars to go to at what time. As it happens, you know these things now, and you’re accepted as part of the group. When you try to get items off of the Black Market (Working the Black Market...), you gain +2 dice on your rolls.
- Level 2: The trade of illegal items is something that the brass of the police and the city bureaucrats pretend doesn’t happen in Las Vegas. But it does. The ultra rich come to Vegas to get a taste of everything, and sometimes bring back things with them. There is also quite a market for unethical research and development that has stoked the black market for years now. You have contacts with McCarran International Airport workers who handle the shipment of these “non-existent” goods, which allows you to cut out the middle-man. Black market rolls are no longer limited by the one-per-night rule as long as you have this Fief.
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UNLV
- Research
- Level 1: Having access to the campus and courses of the University of Nevada, Las Vegas is not without it’s benefits. Through your time with the students and faculty, you've learned some of the particularly helpful crunch-time tricks that college kids employ and you've learned some of the more effective teaching techniques the professors employ. This allows you to 9-again on any Instruction rolls, whether you are the student or the instructor. If both student and instructor have this benefit, the roll becomes an 8-again.
- Level 2: Now that you’ve had time to truly integrate yourself in the campus culture, and you know what faculty gossip is going around (even if you didn’t particularly care to do so) you have also picked up the tips and tricks of professors and higher-level students in their level of efficiency in handling affairs. This manifests in allowing you to perform a Rote Action on any mundane downtime-consuming roll once per week.
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The Strip
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North Strip
- Fiscal
- Level 1: At any given time there’s a number of wheelers and dealers to be found on the Las Vegas Strip. Business deals are pushed and closed over poker tables and bar stools. Multimillion dollar bets are placed on the roll of the dice. No where in Vegas does money flow so easily (and quickly) and where there’s money, there’s influence. You know who calls the shots in Las Vegas and as such, once per week, you can ask them to call a shot for you. Once a week you can set a 1-week roadblock on either a Fief or a Site equal to the successes gained on a Presence + Socialize roll.
- Level 2: One of the best kept secrets of the major casinos is the fact that not all of the money that passes through their hands is legit, or at least, it doesn’t start legit. More than a few mob bosses use the various Vegas hotels as elaborate money laundering schemes - and they’re good at it, very very good. Having access to this level of expertise allows you to use the level 2 allies use “Launder money” as a bolded use once per week.
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South Strip
- Media
- Level 1: The South Strip holds some of the most memorable hotels in the United States. Memorable because movie cameras splash them across the silver screen for all the world to see. It’s here that you’ll find cameras rolling and writers stalking, looking for the best angles. Knowing these masters-of-theater gives you a leg up when it comes to spinning a story or spreading a rumor. Once per week you can lower the Masquerade heat by 1 for problems caused by overhunting (of any domain).
- Level 2: Knowing the writers is just one step up from knowing the staff (but several away from knowing the cast). At this level of influence you often find yourself unremarked on as you move behind scenes at one of the various movie shoots that seems to always be happening. It’s from this prospective that you’ve learned what the movie business is all about - lies. One scene per week you can gain a bonus of +3 dice on any mundane subterfuge roll.