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Contents |
If you’re not with us, you’re against us.
Unless you're both. Or neither.
Or either at any time it’s convenient.
Confused?
Good. If you weren't, I’d think you were crazy.
Now listen while I tell you who's who and
what's what in this Movement of ours.
Carthians are, almost to a person, the youth of the Kindred nation. They're young, sometimes frightened, and often angry. And well, they think they know better than you. The Carthian Movement bands together because they realize strength lies in numbers. They attend Elysium because they realize if you're there, in their faces, the powers-that-be cannot ignore you. They're loud because well, if they're loud enough maybe someone will listen. The Carthian Movement wants to change the world, and they're not always willing to stop at the Kindred world. Hand in hand with youth comes the knowledge of modern technology that older Kindred lack. For the last ten years, the Carthians have pointedly been discussing how the Big Brother surveillance world is a world that cannot continue to be ignored by the elders of the city. They repeatedly remind others that just because Kindred stop changing, does not mean the world around them stops changing. So far their warnings have been for the most part ignored, leading some of the members to discuss a little more drastic action. Maybe a wake up call is in order...
Principles
Tolerance, within Reason
- The Carthians firmly believe in tolerance. As an individual Carthian you can believe in any thing. You can be Christian, Atheist, Republican, Democrat, Fascist or Socialist - it doesn't matter. And any other Carthian is allowed to think you're wrong too, just so long as these beliefs and differences don't interrupt the smooth working of the covenant. Members of the Carthian Movement are expected to set aside their differences and work together to achieve the purposes of the covenant.
Collective Action
- The strength of the Carthian Movement is collective action. Working together, for one goal, allows the youths of the Carthian Movement the ability to actually challenge the older, more established members of other covenants. More, working as a collective creates a community for these youths. It's a community where it's okay to mess up sometimes, because you have brothers who are willing to step in and help you out, no questions asked.
Individual Rights
- Outside of a Carthian's duty to the Movement in the form of Collective Action, the Carthians generally take a very hands-off approach to each other. Individual Carthians are allowed, and expected, to pursue their own hobbies, goals and amusements with no interference (and often no help) from the Carthian Movement at large. Of course, any individual goal that endangers the Movement as a whole has to be looked at more closely.
Duty to be a Complete Being
- The Carthian Movement also feels that an individual Kindred should have a motivation, they should have a passion to pursue in their Requiem. The Movement believes without some fueling passion, Kindred can easily lose that aspect of them that draws them to the Carthian Movement. They define this passion in two ways, the Mission and the Position.
- A Carthian's Position is the core belief of their Requiem. It's the one thing that they think is worth fighting for, beyond any other idea.
- A Carthian's Mission is what they do to enact their position. It's the action to the thought. A position without a mission is worthless, just as a mission without a position is an aimless exercise in futility.
- The Carthian Movement also feels that an individual Kindred should have a motivation, they should have a passion to pursue in their Requiem. The Movement believes without some fueling passion, Kindred can easily lose that aspect of them that draws them to the Carthian Movement. They define this passion in two ways, the Mission and the Position.
The Carthian Movement in the Hold
The Carthian Movement of Tomesha Valley exists as a loose confederation of city-states all looking to the idealized city of Albuquerque for inspiration and direction. Once a year, a Carthian from each city travels to Albuquerque to take part in the Great Assembly wherein each Carthian as an equal voice to present ideas to the others. This information is generally then taken home and disseminated to the other members of the Movement. In this way the Carthian Movement is able to always bring fresh ideas into their own personal domains.
It was at the last Great Assembly that the great experiment of Reno was spoken of. Each Carthian representative pledged one of their members to a group act of civil disobedience to be centered in Reno. The goal of the collective action was to draw attention to the worrisome trend of other covenants to ignore the surveillance state that is quickly becoming America. Most Carthians eagerly await the next Great Assembly to learn how the act turned out.
Outside of Carthian-ruled cities, most of the city-states only house one or two Carthians which means on a night-to-night basis there is no large collective action to make the other covenants sit up and take note. Instead, for the most part, Carthians are forced to spread their ideas through persuasive arguments while fighting the nightly Requiem politics just to maintain their own places in society. Few individual Carthians are inclined to risk their small collections of influence by openly warring with the Invictus, instead they take a more subtle approach and often target Invictus youths for recruitment.
Carthian Titles
(This has been modified from the book in order to suit our game)
Prefect
- A Prefect is a city title given to the agreed upon leader of the Carthian Movement in that city. How a Prefect is determined is left up to the individual Carthians in a city, although the ideal Carthian City of Albuquerque from which many Carthians in the domain draw inspiration suggests a consensus model.
Magistrate
- The Magistrate is a mixture of judge, jury and diplomat. It's his duty to both judge and moderate internal Carthian disputes. The current Magistrate is based out of the ideal Carthian City of Albuquerque. He travels as needed from city to city in order to preside as a neutral party over internal covenant disputes that cannot be resolved any other way, as well as the rare dispute between Carthian cities themselves.
Myrmidon
- The Myrmidon is appointed city to city and often moderates and suggests compromises for any internal Carthian dispute. In addition to this duty, he also moderates any debates the Carthian Movement organizes. On occasion he's called to negotiate terms between a Carthian and a member of another covenant as well.

