Beastiary

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This is a page of statistics and notations for mundane animals and ghouled animals, and what level retainers they are if purchased. This list is not all-inclusive, because, uh, we're not going to list every animal in the wild kingdom. We'll add them as we dictate stats for them, unless we forget. Sometimes we forget. :(

Contents

Retainers 1

Bat

Note, You can have 2 bats for 1 dot of retainer. However, if Ghouled, you may have 1 bat, and add Celerity 1 to it's statistics.

Attributes: Intelligence 0, Wits 1, Resolve 0, Strength 1, Dexterity 4, Stamina 1, Presence 1, Manipulation 0, Composure 1

Skills: Athletics (Flight) 4, Brawl 1, Survival 3

Willpower: 1, Initiative: 5, Defense: 4, Speed: 15 (flight only; species factor 10), Size: 1, Health: 2

Vitae/per Turn: 1/1 (this is just Vitae usable for a creature's Discipline; it does not represent the entirety of the blood within a creature's body)

Weapons/Attacks:
Type   Damage
Bite    1 (L)

Can kill a size 1 to size 2 creature, but on anything larger it can only inflict a maximum of one health level of damage per round, and cannot reduce the target to fewer Health levels than her size.

Cat

Note, You can have 2 cats for 1 dot of retainer. However, if Ghouled, you may have 1 cat, and add Celerity 1 to it's statistics.

These statistics represent a normal House-cat, around 9-12 lbs

Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 5, Stamina 3, Presence 3, Manipulation 1, Composure 3

Skills: Athletics 4, Brawl 2, Stealth 3

Willpower: 6, Initiative: 8, Defense: 5, Speed: 13 (species factor 7), Size: 2, Health: 5

Vitae/per Turn: 1/1 (this is just Vitae usable for a creature's Discipline; it does not represent the entirety of the blood within a creature's body)

Weapons/Attacks:
Type   Damage
Bite    0 (L)
Claw    0 (L)

Can kill a size 1 to size 2 creature, but on anything larger it can only inflict a maximum of one health level of damage per round, and cannot reduce the target to fewer Health levels than her size.

Dog

These statistics are for a guard dog, between 80-100 lbs. Ghouled dogs are called Hellhounds, and are Level 2 retainers mentioned later.

Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3

Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3

Willpower: 6, Initiative: 6, Defense: 4, Speed: 14 (species factor 7), Size: 4, Health: 7

Weapons/Attacks:
Type   Damage
Bite    2 (L)

Eagle

Ghouled Eagles gain Vigor 1 or Celerity 1 but are still considered level 1.

Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 2, Dexterity 3, Stamina 2, Presence 3, Manipulation 1, Composure 3

Skills: Athletics 3, Brawl 2, Intimidation 3, Survival 3

Willpower: 6, Initiative: 6, Defense: 3, Speed: 17 (flight only; species factor 12), Size: 3, Health: 5

Vitae/per Turn: 1/1 (this is just Vitae usable for a creature's Discipline; it does not represent the entirety of the blood within a creature's body)

 Weapons/Attacks:
 Type    Damage
 Beak    1 (B)
 Talons  1 (L)

Horse

Ghouled horses gain Celerity 1 and Vigor 1 but are still level considered level 1.

Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 4, Dexterity 3, Stamina 5, Presence 3, Manipulation 1, Composure 2

Skills: Athletics 4, Brawl 1, Survival 2

Willpower: 5, Initiative: 5, Defense: 3, Speed: 19 (species factor 12), Size: 7, Health: 12

Vitae/per Turn: 4/1 (this is just Vitae usable for a creature's Discipline; it does not represent the entirety of the blood within a creature's body)

Weapons/Attacks:
Type   Damage
Bite   1 (L)
Hoof   3 (B)*
  * Special: Knockdown (see p. 168 in WoD)

Raven

Note, You can have 2 ravens for 1 dot of retainer. However, if Ghouled, you may have 1 raven, and add Celerity 1 to it's statistics.

Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 1, Dexterity 3, Stamina 2, Presence 3, Manipulation 1, Composure 3

Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3

Willpower: 6, Initiative: 6, Defense: 3, Speed: 14 (flight only; species factor 10), Size: 2, Health: 4

Vitae/per Turn: 1/1 (this is just Vitae usable for a creature's Discipline; it does not represent the entirety of the blood within a creature's body)

Weapons/Attacks:
Type   Damage
Beak   1 (B)

Can kill a size 1 to size 2 creature, but on anything larger it can only inflict a maximum of one health level of damage per round, and cannot reduce the target to fewer Health levels than her size.

Snake (Small)

Note, You can have 2 small snakes for 1 dot of retainer. However, if Ghouled, you may have 1 small snake, and add Celerity 1 to it's statistics.

Description: These traits are for a common black snake (also called a black rat snake).

Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity 3, Stamina 1, Presence 3, Manipulation 1, Composure 4

Skills: Athletics 1, Brawl 1, Intimidation 2, Stealth 4, Survival 3

Willpower: 7, Initiative: 7, Defense: 3, Speed: 6 (species factor 2), Size: 2, Health: 3

Vitae/per Turn: 1/1

Weapons/Attacks:
Type Damage Dice Pool
Bite 1 (L) 3

Can kill a size 1 to size 2 creature, but on anything larger it can only inflict a maximum of one health level of damage per round, and cannot reduce the target to fewer Health levels than her size.

Snake (Large)

Ghouled Large Snakes gain Vigor 1 or Resilience 1 but are still considered level 1.

Description: These traits are for larger snakes, such as a boa constrictor, anaconda or python.

Attributes: Intelligence 1, Wits 2, Resolve 2, Strength 3, Dexterity 2, Stamina 2, Presence 2, Manipulation 1, Composure 3

Skills: Athletics 1, Brawl 2, Intimidation 2, Stealth 4, Survival 3

Willpower: 5, Initiative: 5, Defense: 2, Speed: 7 (species factor 2), Size: 4, Health: 6

Vitae/per Turn: 1/1 (if ghouled, with Resilience 2/1)

Weapons/Attacks:
Type Damage Dice Pool
Bite   1(L)   6
Crush*

A Python has a special attack, where it may, after immobilization only, begin a crushing attack. This attack is considered a "Crush" and increases the snake's Strength by 1 and does 1B.

Retainers 2

Big Cat

These stats represent big cats such as jaguars or panthers. Ghouled Big Cats are called Hell-Cats and are Level 3 Retainers. Characters must have Resources 3 to be able to take care of Big Cats.

Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 4, Stamina 3, Presence 3, Manipulation 1, Composure 3

Skills: Athletics (Climbing) 4, Brawl 4, Intimidation 3, Stealth 3, Survival (Tracking) 3

Willpower: 7, Initiative: 8, Defense: 4, Speed: 16 (species factor 8), Size: 5, Health: 8

Weapons/Attacks:
Type    Damage
Bite    3 (L)
Claw    2 (L)

Hellhound

Hell hounds originate as normal dogs who gain supernatural prowess over the course of their lives. In most cases, this is due to being fed vampiric Vitae (thus turning them into ghouls), but in other cases, certain magics of the undead twist them into these brutish beasts. Hell hounds have far shorter tempers than their normal counterparts, except toward their masters. Hell hounds are fanatically loyal, even more so than most canine companions.

The Attributes listed here represent a large guard dog (80- 100 pounds) as the base stock from which the beast is created.

Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3

Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3

Willpower: 7, Initiative: 6, Defense: 4, Speed: 14 (species factor 7), Size: 4, Health: 7

Disciplines: Vigor 2

Vitae/per Turn: 2/1 (this is just Vitae usable for a creature's Discipline; it does not represent the entirety of the blood within a creature's body)

Weapons/Attacks:
Type    Damage
Bite    2

Retainers 3

Hell-Cat

These stats represent big cats such as jaguars or panthers. Ghouled Big Cats are called Hell-Cats and are Level 3 Retainers. Characters must have Resources 3 to be able to take care of Big Cats.

Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 4, Stamina 3, Presence 3, Manipulation 1, Composure 3

Skills: Athletics (Climbing) 4, Brawl 4, Intimidation 3, Stealth 3, Survival (Tracking) 3

Willpower: 7, Initiative: 8, Defense: 4, Speed: 16 (species factor 8), Size: 5, Health: 9

Disciplines: Vigor 2, Resilience 1

Vitae/per Turn: 2/1 (this is just Vitae usable for a creature's Discipline/stats; it does not represent the entirety of the blood in the cat's body)

Weapons/Attacks:
Type    Damage
Bite    3 (L)
Claw    2 (L)
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