Base Retainer Archetypes
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Quick Reference Rules for Retainer Creation
For ease of reference, here are the rules for level advancement (though you should read the full rules here):
Level 2: +1 Attribute Dot; +2 Skill dots; One Specialty; +2 Merit Dots
Level 3: +2 Attribute Dots; +3 Skill dots; One Specialty; +3 Merit Dots
Level 4: +3 Attribute Dots; +5 Skill dots; Two Specialties; +5 Merit Dots
Level 5: +4 Attribute Dots; +7 Skill dots; Three Specialties; +7 Merit Dots
Level 1 Retainers may have 1 Discipline, which must be a Physical from the Domitor’s clan. Level 2,3 and 4 retainers may have 2 Discipline, one of which must be a Physical from the Domitor’s clan - the other may be from the Domitor's spread (except Bloodlines). Retainers 5 may have 3 Discipline dots, one of which must be a Physical from the Domitor’s clan - the others may be from the Domitor's spread (except Bloodlines).
Some restrictions apply:
- NPC Retainers may not have the following merits: Mentor, Resources, Retainer and Carthian Interest Groups.
- A character may only have a max of Resolve x 5 Human Retainers at any time.
- Retainers may not purchase a level of any Ally higher than their Retainer level.
Cop
Attributes:
Intelligence 2, Wits 2, Resolve 2
Strength 3, Dexterity 2, Stamina 2
Presence 1, Manipulation 2, Composure 2
Skills:
Academics 1, Crafts 1, Investigation 3 (Body Language), Medicine 1, Politics 1
Athletics 1, Brawl 2 (Grapples), Drive 2, Firearms 1, Larceny 1
Intimidation 1, Streetwise 2
Merits: 3 (Fields of Allies or Contacts may only be Law & Enforcement, Street or Transportation)
Journalist
Attributes:
Intelligence 2, Wits 3, Resolve 2
Strength 2, Dexterity 1, Stamina 2
Presence 1, Manipulation 3, Composure 2
Skills:
Academics 2 (Research), Computers 1, Investigation 2, Politics 2
Brawl 1, Stealth 2
Expression 1, Persuasion 1 (Convincing), Socialize 3, Subterfuge 2
Merits: 3 (Fields of Allies or Contacts may only be Atlanta Society, Bureaucratic, Computers, Media or University)
Lawyer
Attributes:
Intelligence 2, Wits 3, Resolve 2
Strength 2, Dexterity 1, Stamina 2
Presence 2, Manipulation 2, Composure 2
Skills:
Academics 2 (Professional Field), Investigation 2, Politics 3
Athletics 1, Drive 1, Larceny 1
Expression 1, Intimidation 2 (Interrogation), Persuasion 2, Socialize 1, Subterfuge 1
Merits: 3 (Fields of Allies or Contacts may only be Bureaucratic, Financial or Law & Enforcement)
Professor
Attributes:
Intelligence 3, Wits 2, Resolve 2
Strength 1, Dexterity 2, Stamina 2
Presence 3, Manipulation 1, Composure 2
Skills:
Academics 3 (Particular Field), Computers 1, Medicine 1 or Occult 1 (you choose), Politics 2
Athletics 1, Drive 2
Empathy 2, Expression 2, Persuasion 2 (Oratory), Socialize 1
Merits: 3 (Fields of Allies or Contacts may only be Church, Health, Occult or University)
Socialite
Attributes:
Intelligence 1, Wits 3, Resolve 2
Strength 2, Dexterity 2, Stamina 1
Presence 3, Manipulation 2, Composure 2
Skills:
Academics 1, Computers 2, Investigation 2 (Body Language), Politics 2
Athletics 2, Larceny 1
Persuasion 2, Socialize 3 (Carousing), Subterfuge 2
Merits: 3 (Fields of Allies or Contacts may only be Atlanta Society, Financial or Media)