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Arima



Not Common Knowledge      Location: Parkview (Amptons)      Predatory Taint: +2      Channel Bonuses: +3 Manipulation (GNP)

Atmosphere: Welcoming
Welcoming locations are both more active than Accepting locations and more mercurial. Likely environments include underground raves, meetings of secret societies, impromptu drum circles, biker gatherings, and the like. Some places, which require either an invitation or some secret information to find, assume that those who are there share some common interest, ideal, or understanding, and therefore are places where one’s guard can be lowered. Others, whether due to naïveté or an impressive amount of faith and trust in humanity, simply happily welcome any who find them. Both environments, however, can turn ugly very quickly when the most meager of slights is committed. Whether an accidental signal that tells others that the outsider isn’t supposed to be there or a taboo behavior or simply ruining the party, all such acts are punishable with snubbing, expulsion, mockery, or even attack depending on the mood and lifestyle of those present.

The History

The old gothic revival building is located on the very edge of the Hawthorne University campus. It used to be the home of the Alpha Chi Rhos prior to their being banned from the Hawthorne University campus for excessive violation of school covenants. Rumors still have it that all sorts of unholy things went on in the fraternity house. Stories of girls being kidnapped, tortured and raped never to be seen again - the incidents hushed up by wealthy parents; stories of animals being sacrificed for flimsy ideas such as good grades or greater wealth; even the occasional rumor whispered with relish of human sacrifice. The house, still owned by a member of the fraternity, was never sold. Over the years it began to be a place for students to break in, party, do drugs or just create trouble in. In the early 1990s, one of these illegal and hidden parties ended in a fire catching to the house and burning a majority of the interior. No guilty parties were found in the fire and the original owner continued to refuse to sell. Some noises were made about condemning the building, but the neighborhood in general felt that would lower property values so instead they chose to forget it. The school allowed the area around the house to go unlandscaped until the grasses and trees grew up tall enough to nearly hide it from sight. In the tradition of many places on the island where it's better to just forget something exists, the school labeled it a "wildlife preservation zone" and banned students from entering. It seems to have worked, because in the collective minds of Hawthorne U the house ceased to exist. Now it's the gathering place of those creatures that only lurk in the dark.

Description

The front doors are chained and padlocked but going around to the back finds a set of French doors set to open out to a patio overgrown with weeds. It's only those who fight through the weeds and small shrubs (or find the discrete path) that make it to the garden. The garden is magnificent. The roses bloom all year a deep dark red to almost be black, the other plants show beautiful white flowers that glow in the moonlight and close up in the day. More, the plants in the garden seem to bare fruit, even if they shouldn't. The fruit is glossy and beautiful, just like every thing else... that is, until you get to the center, where one large rose plant grows apart from the rest, in front of a stone well. This plant has long wicked thorns that look as if it wants to attack you, in fact, moving too close draws it out in a slow gesture towards you. The window panes of the patio door are broken out and a brave soul can reach through and turn the knob to step into the house. The house smells damp with the scent of rain and ocean breeze, overlaying the smell of mold and disuse. The smell of fire has long passed into memory but the scorch marks can still be seen on some walls. The downstairs is littered with crumbled plaster, discarded beer cans and the occasional animal nest. The once majestic stairs leading upwards are undoubtedly hazardous to health; a couple stairs are completely broken through while others creak dangerously underfoot. The upstairs appears to have fared worse than the downstairs if possible. Windows are boarded over, leaving the house in perpetual gloom. In one room the ceiling has caved in, making it impossible to enter. Other rooms are strangely pristine in structural quality, even sun-proof with the boarded over windows, but bare of furniture and retaining a general air of decay.

The once-kitchen located near the back of the house is bare like all the rest but here the dust rests lighter and shows evidence of foot prints moving towards a single door. This door leads to the pantry and a conveniently located trap door to a small root cellar. It's said that it was under the house that all the terrible transgressions against mankind took place. What was once a tiny root cellar now holds a door that opens up into a much larger room carved out of the dirt beneath the house and reinforced with stone pillars; the entrance to the larger chamber is guarded on each side by life-size golden lions. The floor is always muddy and it's hard to tell how much is because of water and how much due to blood. At one end of the chamber is an exceptionally well carved altar made of sandstone; as time progresses the sandstone altar slowly shifts color from golden to deep red as the blood spilled soaks into it. On it rests three gold bowls, each tainted with soot on the inside. The room smells heavily of animal blood and vampiric vitae. The only light comes from a camp lantern.

At any given time there are multiple people and animals around the temple. The people seem devoted to mostly solitary tasks like cleaning or rebuilding the inside of the fallen down building while the animals rare seen at all.

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