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Sites of Interest in Carcosa
Sites are places that the manipulations of the Damned make contact with the World of Darkness. Sites allow your character to access certain benefits not available anywhere else. Since Sites are places of interest for most, if not all Kindred, they are also places of influential conflict because only one can truly reap the benefits with the kine working inside.

Controlling a site can be a continuous struggle against other Kindred. However, while you maintain control from week-to-week, you are allowed the benefit listed for that particular site. You can find a list of the Sites and their benefit, here.

Gaining Influence over a Site
Skull Spacer Roll: Variable, see below. Once per week.
Skull Spacer Downtime: 30 Minutes; Using a site benefit requires 30 Minutes of Downtime as well.
Skull Spacer Limitation: You may only influence a number of Sites equal to your Resolve rating.
No willpower may be used.
No teamwork may be used.


There are several ways possible to go about gaining control over a particular site. Maybe your character is a smooth operator that oozes charisma at every step onto the mortals. Maybe your character is a forceful genius bent on warping mortals' minds and will to it's own. Maybe your character is a brute ruffian who doesn't take shit from shop owners and will take what it thinks is it's due, even if you have to kick their ass to do it.

Social Method
Using Seduction, Fast-Talk or Carousing, your character chooses to try and use the sheer charm available to them in order to try and win over the late-night employees.

Possible Modifiers for Social Method:
Variable Skull Spacer Status/Fame, as applicable to the type of site.
Variable Skull Spacer Domain. Character has the Domain Merit in the area where the site is located.
+2 Skull Spacer Character has the Barfly merit (applies to clubs & bars only)
-1 Skull Spacer Your character failed it’s initial roll to influence the site.
-2 Skull Spacer Your character is using a method of influence that does not function well at the Site.

Available Disciplines for Social Method:
Some grant bonuses, via their write-up, others completely ignore a regular influence roll. Majesty’s Awe, for example, gives bonus dice as per it’s write up, while Dominate’s Conditioning would be something you’d roll and use the successes as your influence roll for that week.
Correlate (Foundation of Interplay, Hierarchy Genesis); Majesty (Awe, Entrancement); Nepenthe (Crave the Caress, Kiss of the Hal Gil); Tezcatl (Focus the Aspect)

Physical Method
Using Intimidation, your character chooses to try to use threats of aggression or violence and scare tactics to force the employees into willful submission to your whims.

Possible Modifiers for Physical Method:
Variable Skull Spacer Status/Fame, as applicable to the type of site.
Variable Skull Spacer Domain. Character has the Domain Merit in the area where the site is located.
-1 Skull Spacer Your character failed it’s initial roll to influence the site.
-2 Skull Spacer Your character is using a method of influence that does not function well at the Site.

Available Disciplines for Physical Method:
Some grant bonuses, via their write-up, others completely ignore a regular influence roll. Majesty’s Awe, for example, gives bonus dice as per it’s write up, while Dominate’s Conditioning would be something you’d roll and use the successes as your influence roll for that week.
Nightmare (Monstrous Countenance, Dread)

Mental Method
While there’s no actual influence rolls for a “mental method” there are Mental Disciplines that can be used.

Available Disciplines for Mental Use:
Some grant bonuses, via their write-up, others completely ignore a regular influence roll. Majesty’s Awe, for example, gives bonus dice as per it’s write up, while Dominate’s Conditioning would be something you’d roll and use the successes as your influence roll for that week.
Auspex (Aura Perception, Telepathy); Dominate (Mesmerize, The Forgetful Mind, Conditioning)
 
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