[Top Bar]
[Clan Dependent Image [Middle Logo] [Covenant Dependent Image]
[Left Side Nav] [Thin Stripe] [Right Side Nav]
 
[Bottom Nav]
 
Login to Suspire Register with Suspire
Welcome!
 
Commonly Used Rolls and Systems
This is section is made for quick reference to the most-commonly rolled systems in game. Note, many things are rolled and done that are not on this list, so don't consider this a replacement for books, which you should have a copy of at all times when playing on Suspire.


Standard System Rolls
Allies, Standard Use
Skull Spacer Manipulation + Persuasion + Allies Levels +/- Modifiers
Note: This is for Standard uses, other types are often different, which you can view here.

General Perception
Skull Spacer Wits + Composure

Body Language / Mood
Skull Spacer Initiator: Wits + Investigation or Empathy + Applicable Status +/- Modifiers
Skull Spacer Defender: Manipulation + Subterfuge or Empathy + Same Status used by Initiator +/- Modifiers
Gangrel and Nosferatu weaknesses apply.

Sense Deception
Skull Spacer Initiator: Wits + Subterfuge or Empathy + Applicable Status +/- Modifiers
Skull Spacer Defender: Manipulation + Subterfuge + Same Status used by Initiator +/- Modifiers
Note: Sense Deception is not an instant deception detector, in fact, unless an Exceptional Success is gained by the Initiator, responses should be kept to a simple "he has not been telling the full truth" or "he's definitely not telling the full story", when it applies. Naturally, an Exceptional Success would narrow it down to "he's definitely lying about being a Diablerist" or "he's not telling the full story concerning what happened at the docks itself". Sense Deception covers the last five rounds of time, which equates to about 15 minutes, or so, real time. Sense Deception checks can only be rolled once every thirty minutes. Sense Deception covers out-right lies, lies by ommission and the like...

Understand Motives or Gain Insight on a Political Move
Skull Spacer Initiator: Intelligence or Wits + Politics + Applicable Status +/- Modifiers
Skull Spacer Defender: Manipulation + Subterfuge + Same Status used by Initiator +/- Modifiers

Overhear or Lip Read a Whisper
There are varying rolls for overhearing a whisper, and Heightened Senses does not always help in a particular situation when trying to overhear said whisper. If it does, however, Heightened Senses allows +2 Dice onto such a roll.
Initiator is nearby, and the room is quiet:
Skull Spacer Initiator: Wits + Socialize -2 +/- Modifiers
Skull Spacer Defender: Presence + Socialize or Subterfuge
Initiator is nearby, and in another conversation:
Skull Spacer Initiator: Wits + Socialize -3 +/- Modifiers
Skull Spacer Defender: Presence + Socialize or Subterfuge
Initiator is nearby, not in another conversation and in a bar or club:
Skull Spacer Initiator: Wits + Socialize -4 +/- Modifiers
Skull Spacer Defender: Presence + Socialize or Subterfuge

Faux Pas Rolls (Covering Up)
Skull Spacer Initiator: Wits + Socialize + Applicable Status +/- Modifiers
Skull Spacer Defender: Manipulation + Socialize + Applicable Status +/- Modifiers

Intimidation Rolls
Skull Spacer Initiator: Presence or Strength + Intimidation + Applicable Status +/- Modifiers
Skull Spacer Defender: Wits or Stamina (Str-Intim) + Resolve + Same Status used by Initiator +/- Modifiers
 
Create A New Character