Quick Reference Pop-up Charts
Standard System Rolls
Allies, Standard Use
Manipulation + Persuasion + Allies Levels +/- Modifiers
Note: This is for Standard uses, other types are often different, which you can view here.
Manipulation + Persuasion + Allies Levels +/- ModifiersNote: This is for Standard uses, other types are often different, which you can view here.
General Perception
Wits + Composure
Wits + Composure
Body Language / Mood
Initiator: Wits + Investigation or Empathy + Applicable Status +/- Modifiers
Defender: Manipulation + Subterfuge or Empathy + Same Status used by Initiator +/- Modifiers
Gangrel and Nosferatu weaknesses apply.
Initiator: Wits + Investigation or Empathy + Applicable Status +/- Modifiers
Defender: Manipulation + Subterfuge or Empathy + Same Status used by Initiator +/- ModifiersGangrel and Nosferatu weaknesses apply.
Sense Deception
Initiator: Wits + Subterfuge or Empathy + Applicable Status +/- Modifiers
Defender: Manipulation + Subterfuge + Same Status used by Initiator +/- Modifiers
Note: Sense Deception is not an instant deception detector, in fact, unless an Exceptional Success is gained by the Initiator, responses should be kept to a simple "he has not been telling the full truth" or "he's definitely not telling the full story", when it applies. Naturally, an Exceptional Success would narrow it down to "he's definitely lying about being a Diablerist" or "he's not telling the full story concerning what happened at the docks itself". Sense Deception covers the last five rounds of time, which equates to about 15 minutes, or so, real time. Sense Deception checks can only be rolled once every thirty minutes. Sense Deception covers out-right lies, lies by ommission and the like...
Initiator: Wits + Subterfuge or Empathy + Applicable Status +/- Modifiers
Defender: Manipulation + Subterfuge + Same Status used by Initiator +/- ModifiersNote: Sense Deception is not an instant deception detector, in fact, unless an Exceptional Success is gained by the Initiator, responses should be kept to a simple "he has not been telling the full truth" or "he's definitely not telling the full story", when it applies. Naturally, an Exceptional Success would narrow it down to "he's definitely lying about being a Diablerist" or "he's not telling the full story concerning what happened at the docks itself". Sense Deception covers the last five rounds of time, which equates to about 15 minutes, or so, real time. Sense Deception checks can only be rolled once every thirty minutes. Sense Deception covers out-right lies, lies by ommission and the like...
Understand Motives or Gain Insight on a Political Move
Initiator: Intelligence or Wits + Politics + Applicable Status +/- Modifiers
Defender: Manipulation + Subterfuge + Same Status used by Initiator +/- Modifiers
Initiator: Intelligence or Wits + Politics + Applicable Status +/- Modifiers
Defender: Manipulation + Subterfuge + Same Status used by Initiator +/- Modifiers
Overhear or Lip Read a Whisper
There are varying rolls for overhearing a whisper, and Heightened Senses does not always help in a particular situation when trying to overhear said whisper. If it does, however, Heightened Senses allows +2 Dice onto such a roll.
Initiator is nearby, and the room is quiet:
Initiator: Wits + Socialize -2 +/- Modifiers
Defender: Presence + Socialize or Subterfuge
Initiator is nearby, and in another conversation:
Initiator: Wits + Socialize -3 +/- Modifiers
Defender: Presence + Socialize or Subterfuge
Initiator is nearby, not in another conversation and in a bar or club:
Initiator: Wits + Socialize -4 +/- Modifiers
Defender: Presence + Socialize or Subterfuge
There are varying rolls for overhearing a whisper, and Heightened Senses does not always help in a particular situation when trying to overhear said whisper. If it does, however, Heightened Senses allows +2 Dice onto such a roll.
Initiator is nearby, and the room is quiet:
Initiator: Wits + Socialize -2 +/- Modifiers
Defender: Presence + Socialize or SubterfugeInitiator is nearby, and in another conversation:
Initiator: Wits + Socialize -3 +/- Modifiers
Defender: Presence + Socialize or SubterfugeInitiator is nearby, not in another conversation and in a bar or club:
Initiator: Wits + Socialize -4 +/- Modifiers
Defender: Presence + Socialize or Subterfuge
Faux Pas Rolls (Covering Up)
Initiator: Wits + Socialize + Applicable Status +/- Modifiers
Defender: Manipulation + Socialize + Applicable Status +/- Modifiers
Initiator: Wits + Socialize + Applicable Status +/- Modifiers
Defender: Manipulation + Socialize + Applicable Status +/- Modifiers
Intimidation Rolls
Initiator: Presence or Strength + Intimidation + Applicable Status +/- Modifiers
Defender: Wits or Stamina (Str-Intim) + Resolve + Same Status used by Initiator +/- Modifiers
Initiator: Presence or Strength + Intimidation + Applicable Status +/- Modifiers
Defender: Wits or Stamina (Str-Intim) + Resolve + Same Status used by Initiator +/- Modifiers
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