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See the General House Rules link for social humanity penalties.
Common Rolls
Pop Up Charts
Aura Colors Chart
Clash of Wills Rules
Combat Complications Chart
Allies Roll
Manipulation + Persuasion + Allies Level - Humanity Modifier [?] (if any)
Please note, each attempt expends uses; even on a fail. Failed allies actions can be attempted repeatedly, with a -1 modifier that is cumulative, as long as you expend the uses each time.
Body Language Understanding
Initiator: Wits + Investigation or Empathy + Status
Contender: Manipulation + Subterfuge or Empathy + Status
Gangrel and Nosferatu weaknesses apply.
You must roll a resist, regardless of if you wish to or not. It keeps characters (and players...) honest.
Covering up a Faux Pas/Notice a Faux Pas
Initiator: Manipulation + Socialize + Status
Contender: Wits + Socialize + Status
General Perception
Wits + Composure
Intimidation
Initiator: Presence or Strength + Intimidation + Status
Contender: Wits or Stamina (for Str intim) + Resolve + Status
Invictus Social Code Recognition for Flowers, Gemstones, Fans, etc.
Wits + Socialize + Invictus Status
Overhearing a Whisper
If you're nearby, and the room isn't bustling: Wits + Composure -2
If you're nearby, and in another conversation: Wits + Composure -3
If you're nearby, and in a bar/club setting: Wits + Composure -4 (if you're in another conversation it's not possible)
Lip Reading
Initiator: Wits + Socialize
Contestor: Manipulation + Subterfuge
You must roll a resist, regardless of if you wish to or not. It keeps characters (and players...) honest.
Lore
Intelligence + Occult + Covenant or Clan Status, mods determined by a ST
Covenant or Clan Status depends on the situation. If you were trying to see if your character knows about a bloodline that has your clan as it's parent clan, you'd use your Clan Status. If you were attempting to remember a historical fact about your covenant, or a method in which they use, it would be Covenant Status.
Political Move, Motive or Situation Understanding
Initiator: Intelligence or Wits + Politics + Status
Contender: Manipulation + Subterfuge + Status
You must roll a resist, regardless of if you wish to or not. It keeps characters (and players...) honest.
Sense Deception
Initiator: Wits + Subterfuge or Empathy + Status
Contender: Manipulation + Subterfuge + Status
Gangrel and Nosferatu weaknesses apply.
You must roll a resist, regardless of if you wish to or not. It keeps characters (and players...) honest.
A note on sense deception, generally this should only be rolled once every 30-45 minutes. A sense deception check is generally accepted to be for around 15 minutes worth of conversation. Sense Deception covers out-right lies, lies-by ommission and the like...
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