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IE. you can only have 1/1/1 max at creation for allies. That goes to say you cannot have Allies (Atlanta Society) 3, but you can have Allies (Atlanta Society) 1, Allies (Financial) 1 and Allies (Street) 1, for instance.
You can find these under the General Merits section of the House Rules. We've deviated quite a bit from the Resources as written in WoD for better usage in our enviroment.
You can find these under the House Rules menu. There's a good many of them, all broken up into sections for different types of purchasable things.
Step 2: Creation Rules Guide
This guide is to help you with the rules that are specific to character creation. As there are quite a few, it's recommended that you open this page in a tab after you've clicked the "Create New Character" link that should show on your sidebar after you've registered and logged in to the Suspire website.
General Information
This is the section at the top of your sheet that contains your character's basic information such as Name, Forum Name and Clan.
- Bloodlines are not permitted as a player's first character. No exceptions.
- No mortals are approved, vampires and ghouls only.
- Please familiarize yourself with the Group Rules [link] for your intended character-type.
Attributes & Skills
These are by the book. Ghouls also get one of their domitor's chosen Attribute dots (we use the optional rule from Ghouls).
- Daeva - [link] Dexterity or Manipulation
- Gangrel - [link] Composure or Stamina
- Mekhet - [link] Intelligence or Wits
- Nosferatu - [link] Composure or Strength
- Ventrue - [link] Presence or Resolve
Other Traits
These are by the book, generally. Traits like Willpower or Speed will update automatically when something that modifies them is added or removed. If anything is needed to be edited, such as a loss of Humanity, it will be done by a Storyteller during the approval process in #gamehelp.
- Specialties and Merits - Please do not use ' or " when adding a specialty or merit. Trust us. :)
- Flaws - Flaws have no mechanical bonus in our game.
- Merits - [link] There are house rules on merits, look them over carefully. Also, you may not start with more than three types of Allies higher than level 1 during creation [?].
- Disciplines - [link] There are house rules on disciplines, check 'em out. Also remember that you cannot have clan-specific disciplines (Majesty, Protean, Nightmare, Dominate, Auspex) without a mentor if you are not of that particular clan that possesses that specific discipline in their set.
Equipment
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Resources' Assets [?] amount dictates what characters may start with.
- Cost Charts [?] are a list of all items and modifiers allowed for equipment.
- Character's primary havens are dictated by their Resources rating. Any additional havens must be appropriately gained (purchase or Haven merits).
- Characters will not be allowed to increase their equipment via Assets after creation (so it's recommended you take your time here). Furthermore, any excess resources assets can be gained as liquid cash - but it will only be 75% of the left over assets that weren't spent (and you will need to remind a ST to do it for you).
- If something you want is not on the list, pick something similar and use those stats. Do not create your own stats for stuff, it'll just be deleted.
Character Information
- Appearance - [link] Read this for what you should put into your description.
- Living & Hunting - [link] Look at this map and select a place for your character. Don't worry about picking the right place to begin with, you can always change it via a Storyteller in #gamehelp whenever you'd like after creation.
- Contacts - [link] List them in a simple manner. Put their name, function and how your character knows them and uses them for information in a neat list.
- Mentor & Retainers - [link] Listing them neatly in this space in a list is required.
- Haven - You should describe your haven(s) in this space.
- Backgrounds & Status - If you wish your character to have Status 1 in a covenant, you should make sure there is a reason why your character should be a full part of an established covenant, otherwise you will start with Status 0 and not have the benefits granted by that covenant available to you. Status for vampire characters (City/Clan/Covenant) is granted for free by the STs where appropriate.
Experience Spends
- We allow 1 Anywhere Dot (As in, it can be spent to up anything 1 point, before XP is spent on creation) but it must be justified within your background, much like you would do any other statistic on your sheet.
- Additional XP For Characters - Vampires 50XP; Ghouls 15XP
- Maximum XP On Disciplines - 25XP for Vampires. No exceptions. Ghouls may not spend starting XP on disciplines.
- Humanity/Morality Loss - You may choose to lower your humanity a maximum of 2 times at creation for a 5XP bonus for each loss. Derangement checks will be rolled as normal for a Storyteller at approval.
Once you've completed all of the sections of the website, press submit and then sign on to the IRC server. Once on the server, join the #gamehelp channel to speak to a Storyteller about your sheet and go through the approval process (where Storytellers check your dots, and your overall sheet for appropriateness).
[Not sure how to sign onto IRC? No Problem, click here.]
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